The Use of Games as a Vehicle for Foreign Language Teaching and Learning Classroom
DOI:
https://doi.org/10.21271/zjhs.28.5.15%20%20Abstract
The study aims to ascertain how games influence students' communication readiness and teachers' perspectives on it as students gave their answer to the questions in the questionnaire. This focuses on using games in the classroom and makes the case that they can be an effective teaching tool. It examines the benefits of using games as a teaching tool and how to get the most out of them for language acquisition. Questionnaires and audio-recorded interviews were used to collect the data. After the survey responses were analyzed, it was discovered that games should be used in foreign language learning classrooms to help EFL learners feel motivated, have fun, and perform well academically while easing the learning process’s boredom and stress.
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