The Effect of Using VR Box in Learning Effective Shadow Boxing

Authors

  • Salah Sadoon Sarteep College of physical education and sport science / Salahalddin University-Erbil

DOI:

https://doi.org/10.21271/zjhs.26.1.12

Keywords:

virtual reality, shadow boxing, motor learning

Abstract

The main purpose of the current study was to prepare exercises for the use of virtual reality, called (3D recording with 360 degrees) as well as to identify the effect of using virtual reality on learning effective shadow boxing. The researcher used the experimental method for its suitability for the nature of the study. (20) Undergraduate male students were chosen from the second year of college of physical education and sports science, students at Salahaddin University –Erbil. (n=20, age 19 ± 1.45). The sample was selected using a simple random selection approach, which resulted in ten (10) students from class (D) being assigned to an experimental group that wore virtual reality spectacles. As a control group, there were ten students in class (A). The educational program for the experimental group who wore the (VR) goggles had two instructional units and the same for the control group but with no (VR Box) each week for both groups (experimental and control) for a total of four weeks. The results showed the effectiveness of virtual reality in learning effective shadow boxing; which presence of statistically significant differences between the experimental and control groups in the post-test and in favor of the experimental group.

 

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Published

2022-02-25

How to Cite

Sadoon Sarteep , . S. . (2022). The Effect of Using VR Box in Learning Effective Shadow Boxing. Zanco Journal of Human Sciences, 26(1), 206–211. https://doi.org/10.21271/zjhs.26.1.12

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Section

Articles